If everything goes right, next Christmas. If it's nearly Christmas when you read this, think more about the next Christmas.
Because first we will try to make it playable, with a network quickly available.
The 3D may be implemented soon, but the effects like lightning, shadows, reflections, etc. will likely be managed later.
At this time we concentrate on the gameplay, the interactions, think the project carefully to be sure it will be easily evolutive, scriptable, etc.
We don't know at this time. We only know that it's related to lighing on some computers. A temporary solution is to type "lightsenabled = false" in the console or in the configuration script.
The first thing to do is to check you have the good libraries. At this time the game uses :
With Debian install the paquets :
libsdl1.2-dev, libsdl-image1.2-dev, libgl1-mesa-glx, libglu1-mesa, liblua5.1-0-dev, lib3ds-dev (caution: the version 1.2.0-4.1 seems to have some problems on my computer, I use the version 1.2.0-4)
Then if there is a problem in the code, ask on the forum.
You must install the graphic card's drivers, NVidia or ATI normally. You can find them on their website. Check that DRI is activated and that the kernel module is loaded (nvidia or fglrx).
To chech : glxinfo, glxgears and fgl_glxgears for ATI.
There are lots of tutorials on the web to explain how to install these drivers.
Under linux it's easy, you just have to run this command:
cvs -z3 -d:pserver:email@example.com:/cvsroot/dungeondigger co -P digger
Under windows you will need a CVS client like Tortoise CVS. Then to retrieve the module you will need this information :
Login : anonymous
Server : dungeondigger.cvs.sourceforge.net
CVSroot : /cvsroot/dungeondigger
Module : digger
Protocol : password server (pserver)