Dungeon Digger news Last news about Dungeon Digger http://dungeonkeeper.sourceforge.net Shaders support http://dungeondigger.sourceforge.net?pg=news&p=3 Tue, 14 Oct 2008 09:45:00 GMT We finally added some code to allow integration of shaders. Currently there is a shader for the whole 3D scene. However we could later use a shader for the terrain, one for the characters and another one for objects. Wait & see… Forum offline http://dungeondigger.sourceforge.net?pg=news&p=3 Mon, 11 Feb 2008 04:50:00 GMT due to technical problems, the forum is offline. We are working on getting it up back as soon as possible. Work in progress http://dungeondigger.sourceforge.net?pg=news&p=3 Fri, 20 Jul 2007 01:57:00 GMT The game development has resumed. This is the program: - task repartition improved - sound and music management - bridges added - dungeon heart stores gold - new widgets Some other stuff are planned: - 3D text to display information in the game area - new rooms - new buddies - new interactions - doors - traps New demo http://dungeondigger.sourceforge.net?pg=news&p=3 Sun, 25 Feb 2007 01:58:00 GMT The game runs with a menu now. You can either choose to play on the local server you will run, or on the test server arthy.org or type the address of another server. The movements in the game has been modified, and you can use the keyboard now for that. The cursor in the game area is now in 3D, it helps to locate. Be aware: you need the new data packet! Good game, and don't connect too much on the test server: there are only 32 places. ;-) New release http://dungeondigger.sourceforge.net?pg=news&p=3 Wed, 14 Feb 2007 01:41:00 GMT The client now uses a thread to update the map, so the display is no longer slow down by the refresh. The server updates more often, and could load a map from a file. It is the first release with the bits of fight system. Fights, etc. http://dungeondigger.sourceforge.net?pg=news&p=2 Mon, 29 Jan 2007 00:35:00 GMT The fighting system has begun to be implemented. For the moment we just see the KO buddies stretched out on the ground. We think about the possibility to script the interface in order to allow modifying it easily, and to develop it without recompiling the preogram... First pre-pre-alpha release ! http://dungeondigger.sourceforge.net?pg=news&p=2 Fri, 26 Jan 2007 01:04:00 GMT Hi, We finally release a testing version as the windows binaries finally work :-) You have to download the binaries corresponding to your system as well as the data files on the sourceforge download page : http://sourceforge.net/project/showfiles.php?group_id=174129 If you use another system than Linux or Windows, you will have to get the sources and try to compile. You will need some libraries : - Opengl - SDL - SDL_image - lua 5.1 - lib3ds In any case, to run the game you have to run... Website updated http://dungeondigger.sourceforge.net?pg=news&p=2 Sun, 21 Jan 2007 00:51:00 GMT The bug that made the screenshots hide the website content has finally been fixed. Now the little screens owners can navigate the website normally :-) Tasker http://dungeondigger.sourceforge.net?pg=news&p=2 Mon, 18 Dec 2006 00:32:00 GMT The new tasker has been coded. Workers and Warriors are supposed to be more intelligent now. For example if there are several tasks to do, they don't do all the same thing. New Rooms http://dungeondigger.sourceforge.net?pg=news&p=2 Sat, 18 Nov 2006 09:14:00 GMT New rooms are currently being programmed: library, refectory and workshop. A new task-manager is currently being developped too. Multiplayer http://dungeondigger.sourceforge.net?pg=news&p=1 Sun, 05 Nov 2006 02:23:00 GMT The network works, several players can connect on the server. We can resume the same game if we run the game on the same console. The fights are not managed yet, nor the properties so the workers convert all the cells they can, and can dig enemies walls. This will be managed well soon. Concerning graphisms, the cell drawing has been completely rewritten. Little new feature: the walls are different according to the room, and there are torchs on them. However there is still not lights effects.... Network http://dungeondigger.sourceforge.net?pg=news&p=1 Sun, 29 Oct 2006 07:44:00 GMT Networking has begun to be developped now. At this thime we can run a serveur, and the client sends it action requests, and receives the effects. The multiplayer management will begin soon, and we will be able to manage the fight system. What is the menu? http://dungeondigger.sourceforge.net?pg=news&p=1 Sun, 17 Sep 2006 02:37:00 GMT We began to make a menu draft. Now we can do the actions with icon-buttons. A new stuff has been added too: there is now a minimap to have a global overview of the map, and then find easily ressources for example. However the menu still lacks of design. 3D Display http://dungeondigger.sourceforge.net?pg=news&p=1 Thu, 17 Aug 2006 06:22:00 GMT Some days ago I was thinking it was too early to begin the 3D rendering. But the fact of thinking about it motivated me to do it actually. So it's done. There is still no lights, shadows, fog, etc. The picking for cells has already been done. For the objects and creatures it shouldn't be complicated. But I forgot: I still must do 3D models loading, animation, etc. But the fileformat hasn't been choosen yet. I did a new texture for the floor, and I will do some more before uploading the new... Website created http://dungeondigger.sourceforge.net?pg=news&p=1 Tue, 15 Aug 2006 10:32:00 GMT This is finally a little website to do a homepage for this game project. There are few sections, and I don't know if we need more. Not at this time anyway. The forum is the one hosted by Free that we already used before, the screenshots and downloads are directly the Sourceforge ones. It only remains the FAQ, the news and the links that are specific to this site. And it's totalle bilingual :-) Thanks for visiting us, and hope that we will have something to make you play soon.